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Pull requests: bevyengine/bevy
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BrpRequest: remove jsonrpc field
A-Dev-Tools
Tools used to debug Bevy applications.
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23175
opened Feb 28, 2026 by
SpecificProtagonist
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Speedup resource lookup in Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Res en ResMut
A-ECS
Fix solari pathtracing node ordering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Component features for resources
A-ECS
Entities, components, systems, and events
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Needs-SME
This type of work requires an SME to approve it.
#23168
opened Feb 27, 2026 by
Trashtalk217
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Draft
single Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
detect_text_needs_rerender system
A-Text
#23166
opened Feb 27, 2026 by
ickshonpe
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Remove redundant Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
after ordering from build_text_interop
A-Text
#23165
opened Feb 27, 2026 by
ickshonpe
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deny missing docs for Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_image
A-Rendering
#23160
opened Feb 27, 2026 by
grind086
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Things that should never happen won't happen in debug mode
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23159
opened Feb 26, 2026 by
mockersf
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fix: reparenting perf
A-App
Bevy apps and plugins
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
feat(ecs): add CommandCondition trait for conditional mutations
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23154
opened Feb 26, 2026 by
ramon-bernardo
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Use web asset cache with bevy_city
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23153
opened Feb 25, 2026 by
IceSentry
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Refactor moving entity to new table
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23151
opened Feb 25, 2026 by
JaySpruce
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Fix the gizmo colors in testbed_2d's texture_atlas_builder scene
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23146
opened Feb 25, 2026 by
ickshonpe
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Support Schedule Commands
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23145
opened Feb 25, 2026 by
MushineLament
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Revert "Workaround rustfmt panic on Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
quote!(Self(#var)) in Rust 1.93.0 (#22669)"
A-Reflection
#23139
opened Feb 25, 2026 by
jieyouxu
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Fix Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
P-Unsound
A bug that results in undefined compiler behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
AssetChanged<A> UB
A-Assets
Add enum variant index to GetPath
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23137
opened Feb 25, 2026 by
IronGremlin
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Despawn atlas sprites on scene exit in An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
testbed_2d
C-Bug
#23133
opened Feb 24, 2026 by
ickshonpe
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DynamicTextureAtlasBuilder edge extrusion support
A-Rendering
#23132
opened Feb 24, 2026 by
ickshonpe
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docs and tests for on_primitive
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23130
opened Feb 24, 2026 by
ChristopherBiscardi
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add coloring per text section in gizmos
A-Gizmos
Visual editor and debug gizmos
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Move visibility range checking from the CPU to the GPU if Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
NoCpuCulling is specified.
A-Rendering
#23115
opened Feb 22, 2026 by
pcwalton
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Fix atmosphere not allowing multiple cameras
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
O-XR
Specific to virtual and augmented reality platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23113
opened Feb 22, 2026 by
stevesloan
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Implements post-process lens distortion effects
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23110
opened Feb 22, 2026 by
Breakdown-Dog
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