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Pull requests: bevyengine/bevy

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Pull requests list

BrpRequest: remove jsonrpc field A-Dev-Tools Tools used to debug Bevy applications. C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23175 opened Feb 28, 2026 by SpecificProtagonist Loading…
Speedup resource lookup in Res en ResMut A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23174 opened Feb 28, 2026 by Trashtalk217 Loading… 0.19
Fix solari pathtracing node ordering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23169 opened Feb 28, 2026 by JMS55 Loading… 0.19
Component features for resources A-ECS Entities, components, systems, and events M-Release-Note Work that should be called out in the blog due to impact S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Needs-SME This type of work requires an SME to approve it.
#23168 opened Feb 27, 2026 by Trashtalk217 Draft
single detect_text_needs_rerender system A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23166 opened Feb 27, 2026 by ickshonpe Loading…
Remove redundant after ordering from build_text_interop A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23165 opened Feb 27, 2026 by ickshonpe Loading…
deny missing docs for bevy_image A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23160 opened Feb 27, 2026 by grind086 Loading…
Things that should never happen won't happen in debug mode A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23159 opened Feb 26, 2026 by mockersf Loading…
fix: reparenting perf A-App Bevy apps and plugins C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23156 opened Feb 26, 2026 by aevyrie Loading… 0.18.1
feat(ecs): add CommandCondition trait for conditional mutations A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23154 opened Feb 26, 2026 by ramon-bernardo Loading…
Use web asset cache with bevy_city A-Assets Load files from disk to use for things like images, models, and sounds C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23153 opened Feb 25, 2026 by IceSentry Loading…
Refactor moving entity to new table A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23151 opened Feb 25, 2026 by JaySpruce Loading…
Fix the gizmo colors in testbed_2d's texture_atlas_builder scene A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23146 opened Feb 25, 2026 by ickshonpe Loading…
Support Schedule Commands A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23145 opened Feb 25, 2026 by MushineLament Loading…
Revert "Workaround rustfmt panic on quote!(Self(#var)) in Rust 1.93.0 (#22669)" A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change D-Macros Code that generates Rust code D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23139 opened Feb 25, 2026 by jieyouxu Loading…
Fix AssetChanged<A> UB A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23138 opened Feb 25, 2026 by Trashtalk217 Loading… 0.19
Add enum variant index to GetPath A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23137 opened Feb 25, 2026 by IronGremlin Loading…
Despawn atlas sprites on scene exit in testbed_2d C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23133 opened Feb 24, 2026 by ickshonpe Loading…
DynamicTextureAtlasBuilder edge extrusion support A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Feature A new feature, making something new possible C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23132 opened Feb 24, 2026 by ickshonpe Loading…
docs and tests for on_primitive A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23130 opened Feb 24, 2026 by ChristopherBiscardi Loading…
add coloring per text section in gizmos A-Gizmos Visual editor and debug gizmos A-Text Rendering and layout for characters C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23120 opened Feb 23, 2026 by nuts-rice Loading… 0.19
Move visibility range checking from the CPU to the GPU if NoCpuCulling is specified. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23115 opened Feb 22, 2026 by pcwalton Loading…
Fix atmosphere not allowing multiple cameras A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide O-XR Specific to virtual and augmented reality platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23113 opened Feb 22, 2026 by stevesloan Loading…
Implements post-process lens distortion effects A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23110 opened Feb 22, 2026 by Breakdown-Dog Loading…
ProTip! Adding no:label will show everything without a label.